Emberwitness
About this game
EMBERWITNESS — GAME FORM: Sandbox / meditative. Move a witness across a cave grid. Every move fires a BEACON PULSE that cycles a cell + its neighbours through ember-states (a generalised Lights Out). Kindle every chamber (or attune them all to one hue) and a new, deeper hollow opens — forever. No failure. Solving hollows unlocks toggleable pulse-shaping abilities (Quench / Reach / Stride). Helpers: lib/audio.js, lib/rng.js, lib/particles.js (all inlined at build).
How to play
Emberwitness runs entirely in your browser — no download or sign-up. Press play above, or open it fullscreen for the best experience on phone or desktop.
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